Archives of Nethys

Pathfinder RPG (1st Edition) Starfinder RPG Pathfinder RPG (2nd Edition)

Armor | Shields | Weapons
Artifacts | Augmentations | Creature Companions | Computers | Hybrid Items | Magic Items | Technological Items | Traps
Manufacturers (Augmentations) | Manufacturers (Weapons) | Other Items | Special Materials


Light Armor | Heavy Armor | Powered Armor
Armor Upgrades


Armor Upgrades

A creature can personalize armor by purchasing and installing armor upgrades, described below, which add bonuses or customized abilities to armor. Some individuals keep a collection of upgrades at hand, swapping them out as needed (requiring 10 minutes to replace the unit and resecure all connections). Explanations of entries for upgrades’ statistics follow.
Click here for the remaining rules on Armor Upgrades.

MedObserve Interface

The basic MedObserve interface allows the user to perceive nearby heartbeats, breath, and other vital signs, providing the user with blindsense (life) to a range of 10 feet. The user gains a +2 insight bonus (or increases their existing insight bonus by 1) to perform Medicine checks and Sense Motive checks on living creatures they can perceive with this blindsense, and they can expend one charge as a standard action to replicate the effects of detect affliction on one target in their blindsense’s range.
Advanced models also exist, granting blindsight (life) with a range of 20 feet rather than blindsense (life) with a range of 10 feet.

MedObserve Interface, Basic

Source Tech Revolution pg. 53
Item Level 5; Price 2,800
Slots 1; Armor Type Any; Bulk
Capacity 10; Usage 1/10 minutes



MedObserve Interface, Advanced

Source Tech Revolution pg. 53
Item Level 11; Price 23,850
Slots 1; Armor Type Any; Bulk
Capacity 10; Usage 1/10 minutes